Comment: These missiles are quite reliable in their abilities to home in on enemies, only problem is that they're easily destroyed by enemy attacks and not recommended for use in narrow spaces as the missiles will crash into walls and be wasted.
If the mines hit a wall, it sticks on it. Any enemy that gets close to it will detonate the mine, as well as after a certain amount of time passes. Comment: A trap weapon, tricky to use like the mine but can be deadly if used properly. Use it at short range will increase its hit rate and its effectiveness. Aerial Missiles Type: Air Missiles Heat: Low Description: Toru phase in a projectile launcher then jump in the air and fires several missiles, which falls downward in an arc.
Comment: Powerful missiles second only to the PHM, the abilities to fire in the air gives you the advantage to go on the offensive, also a good weapon to start air combo with. Floating Mine Type: Energy Mine Heat: Low Description: Toru phase in a projectile launcher and fires several energy mines that have a random movement pattern.
Comment: These mines are different that the ground version. When launched, the electronic sensor of the mine tells it where to go. The path is always random each time. Upon impact, a small electric field is generated, temporally stunning the opponent for a second. Since the mine hover above the ground, it can also hit some air opponent. Comment: The flame does lots of hits and damage, also one of the best weapon to pressure an enemy as it can be used to wear down their guard and then use a powerful attack to break it.
Hand Grenade Type: Explosive Heat: Low Description: Toru throws a hand grenade, which detonates on impact or after it hits the ground for several seconds. Comment: This grenade has more range than the launched one, though it might be a bit hard to make it hit accurately. Comment: The Mine is a great weapon is used correctly. Although it generates a lot of heat, it trades off with three unique points. The Mine itself has a motion detector; any opponent that steps on it will detonate it.
Also it has a proximity sensor, and any opponent that goes near it will detonate it. Finally, the Mine has a time delay and will detonate after the time has expired. Comment: One of the few weapons that can attack air opponent. The only problem is you have to be right under the opponent to use it effectively.
Low Medium Low But instead of holding it straight and fire it forward, he holds it up and fires in the air like a mortar. The rocket then flies up in a wide arc before landing and explodes. Comment: A very hard weapon to level up with. But once it does, it is a very versatile weapon. However, timing is the key to make the rocket hit. An easier way to hit with the weapon is to set it on normal dash, then dash into an enemy and use it, it will always hit, however this only applies to medium and large enemy, as this trick cannot work with smaller enemies.
Anti-Air Beam Cannon Type: Energy Ball Heat: Medium Description: Toru phase in an aerial launcher from his back and launches a ball of energy that travels diagonally into the air, if an enemy is hit by it, the ball continues to drag the enemy up until it turns into an energy field where it continues to hit the enemy until the field collapse.
Comment: Great for those aerial enemies that just won't come down as you can use this to trap them and destroy them with it or start an air combo. The size of the shell depends on the level of the weapon. Comment: The Energy Cannon is one of the many most powerful weapons in the game. When it's used as a finisher, it can do over one bar of damage.
Also, any opponent that is hit by it will be pushed back a bit, guard or no guard, therefore it can create some distance between you and the opponent. Its drawback is the huge recoil of the weapon prevents rapid fire. The energy projectile can only reaches up to half screen length before it dissipate. Energy Trap Rifle Type: Energy Rifle Heat: Medium Description: Toru phase in a beam rifle and fires a ball of energy forward, after traveling some distance the ball turns into an energy vortex that sucks the nearest enemy towards it and attempts to trap it there until it dissipate.
The thickness of the beam depends on the level of the weapon. Comment: The power of the Beam Rifle is super when used on an opponent who isn't guarding. However, the beam gets weaker as it pushes the opponent away from the gun. Also, some opponent like Tiger, are extremely durable against beam fire, which will not even move when hit.
Comment: Slightly weaker than most beam rifles, but it trades its power loss for the abilities to go through multiple enemies, meaning several enemies can be damaged at the same time.
Energy Rain Type: Energy Bolts Heat: High Description: Toru raises his hand and moments later multiple energy bolts rain down from the sky and lands randomly. Comment: A good weapon to keep the enemy immobile as the rain keeps the enemy in place, allowing you to dish out more damage to them. If an enemy is close to the field, it gets flipped into the air. Comment: Very useful to use those air weapon to the fullest. Good for approaching hard enemies by flipping them first, then when they're on the ground start landing those combos.
Energy Pillar Type: Shield Heat: Medium Description: Toru points his hand on a part of the battlefield and an energy pillar come out of the ground. Comment: One of the two weapons that acts as a shield.
The pillar can block most enemy fire such as bullets, missiles, and beams, and can even cancel certain attack. Album name baldr sky dive2 recordare number of files 2. Baldr sky dive2 recordare hd.
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