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Pubic Hair parts are used on any Sim outfit, dressed or undressed, and they can be selected from a specialized Pubic Hair style menu. These are the base game natural hair colors.

Groups are Pubic Hair Parts that have the exact same style but different hair color. This variable is both used as a display name in-game and an identifier for the pubic hair implementation. The Pubic Hair implementation comes with a randomization feature which allows users to select groups of pubic hair parts instead of individual parts. When selecting pubic hair parts in-game, they will all show up as one entry with the group name style name instead of 8 individual entries for each color.

The Pubic Hair implementation comes with a dynamic hair growth feature. The list holds all growth stages represented by individual CAS parts. Example: The first CAS Part ID on the list is a landing strip pubic hair, the second one is short hair on the entire pubic hair area, and the third one is fully grown hair on the entire pubic hair area.

With these three CAS Parts on the list, the growth will progress from a landing strip, to short hair, to long hair. You can add as many growth stages as you want to. Each growth stage can be reused in any other pubic hair part or as its own pubic hair parts. Select where to save your new package, and follow further instructions. Phone Number. Job Title. Company Size Company Size: 1 - 25 26 - 99 - - 1, - 4, 5, - 9, 10, - 19, 20, or More.

Get notifications on updates for this project. Get the SourceForge newsletter. JavaScript is required for this form. No, thanks. Project Samples. A package editor , on the other hand, is a program that is used to access, view, and modify the package files utilized by The Sims game franchise.

This program allows players to tweak the game files to their liking and is the very foundation of The Sims mods. Known more as S4PE , this program is an editing tool for the. This is free to anyone, as it has always been with the package editors of this game. Package editors available to the public are third-party programs and unofficial software, however, so they are unsupported by EA.

S4PE can be used for viewing, editing, and occasionally fixing several things about the Sims themselves. You can also work on objects, clothes, and meshes with the program. This editor uses the C programming language and requires Microsoft Visual Studio for it to be used.

Not only has it been derived from previous successful and popular modding tools for The Sim s franchise, but it is also a program constantly cared for by its active community. Every frame of your animation has a specific length. Your Timecode for the 20th frame is '0. You're allowed to modify the 'TickLength' variable to adjust your animation and fix animation hitches when looping, but keep in mind that the Timecodes will have to be adjusted as well.

Setup the values just like in the screenshot above for the first sound. The first event will have the value 0x Reference the Sound Effects List for names of sound effects.



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